Difference between Java AWT and SWING
1. AWT(Abstract Window Toolkit) is a heavy weight but Swing is a light weight.
2. Swing feel and look better than AWT components.
3. Swing is a pure java components but AWT native components.
4. AWT not have complex components but Swing has additional components like JTable, JProgressBar, JSlider, JTree etc.
5. Applet list has scrollbar but Swing JList does not support scrolling but this can be done using scrollPane.
6. Applet not support MDI(multiple document interface) window but Swing support MDI.
7. Applet default layout is FlowLayout but Swing default layout is BorderLayout.
8. AWT menu item cannot have images or radio buttons or checkboxes but Swing menu item can have images or radio buttons or checkboxes.
9. AWT do not have JMV(Java Model Viewport) but All swing components have JMV.
10. In AWT, components can be added directly on the Frame or window but in Swing while adding components on Frame or window, they have to be added on its content pane.
11. Swing has more powerful and flexible components than AWT.
Monday, May 7, 2012
Applets vs Applications - How Applets Differ From Applications
Java Applets and Java applications have many similarities but there are some differences between applets and applications.
1. Applets not use main() method but applications have main() method.
2. Applets execute in web browser or it embedded with web browser but java applications execute normally.
3. Applets are small programs to do specific task but applications are large programs.
4. Applets must extends java.applet.Applet class but java applications start execution with main() method.
5. Applets can not use libraries from other languages such as C or C++ but applications supports this by native methods.
6. Applet can not run independently. It run in webpage but application runs independently.
7. Applets not able to read or write files from local computer but applications can do such task.
8. Applets can not communicate with other servers on the network.
9. Applets have a life cycle with init(), start(), stop(), paint(), destroy() methods but applications not have such methods.
Saturday, April 21, 2012
Java Applet Animation Program for Moving Car
Hello friends, this is a Java applet program of moving car. In this java program draw a car. Car moves left to right direction on the screen continuously. Here use concepts of applet life cycle, multithreading.
Program Code: Applet_Animation.java
Output
Java Program Name: Applet_Animation.java
Program Code: Applet_Animation.java
//Java Applet Animation Program //Developed by: Om Prakash Vishnoi import java.awt.*; //import package import java.applet.*; // import package /* <applet code=Applet_Animation width=1000 height =500> </applet> */ public class Applet_Animation extends Applet implements Runnable { int col,col1, row; int angle; Thread th; int x,y; public void init() //initilize applet cycle { col=50; col1=col+220; row=400; angle=0; repaint(); } public void start() //start applet { th=new Thread(this); th.start(); } public void run() //run applet { for(int i=0;;i++) { try { Thread.sleep(100); repaint(); } catch(InterruptedException e){} } } public void paint(Graphics g) //draw on screen { Color c1=new Color(255,255,255); Color black = new Color(0,0,0); Color c2=new Color(255,0,0); Color c3=new Color(0,255,0); Color c4=new Color(0,0,255); Color c5=new Color(150,150,150); Color c6=new Color(190,160,160); g.setColor(c2); g.drawString("Developed By: Om Prakash Vishnoi",100,100); g.setColor(c1); g.setColor(black); //Car Designing g.drawLine(col+47, row-4, col1-10, row-4); //connection line of wheel cover g.drawLine(col-47, row-4, col-10, row-4); //back wheel cover to back line- engine down line g.drawLine(col1+10, row-4, col1+80, row-4); //front wheel cover to front line g.drawLine(col-47, row-4, col-47, row-60); //back panel line //silencer g.drawLine(col-47, row-7,col-57,row-7 ); g.drawLine(col-47, row-15,col-57,row-15 ); g.drawArc(col-58, row-15, 4, 8, 0, 360); g.drawLine(col1+80, row-4, col1+80, row-60); //engine front line g.drawLine(col-47, row-60, col, row-60); //back panel line g.drawLine(col1+20, row-60, col1+80, row-60); //engine up line g.drawArc(col, row-130, 240,140,15,165); //uper arc g.drawLine(col1+18,321, col1+18,340); //red light if(col%5==0) g.setColor(c2); else g.setColor(c1); g.fillArc(col+150, row-145, 15,40, 0,180); g.setColor(black); g.drawArc(col+40, row-100, 50, 80, 0, 180); //back mirror g.drawLine(col+40, row-60, col+90, row-60); //back mirror down line g.drawArc(col1-70, row-100, 50,80,0,180); //front mirror g.drawLine(col1-70, row-60,col1-20, row-60); //front mirror back line //back wheel cover g.fillArc(col-9, row-28, 58,50, 0, 180); g.setColor(c1); g.fillArc(col-5, row-25, 50,50, 0, 180); //front wheel cover g.setColor(black); g.fillArc(col1-9, row-28, 58,50, 0, 180); g.setColor(c1); g.fillArc(col1-5, row-25, 50,50, 0, 180); //back wheel g.setColor(c3); g.drawOval(col,row-20,40,40); //back wheel spikes g.setColor(c2); x=(col+20)+(int)(20*Math.sin(angle)); y=(row)+(int)(20*Math.cos(angle)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+45)); y=(row)+(int)(20*Math.cos(angle+45)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+90)); y=(row)+(int)(20*Math.cos(angle+90)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+100)); y=(row)+(int)(20*Math.cos(angle+100)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+135)); y=(row)+(int)(20*Math.cos(angle+135)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+145)); y=(row)+(int)(20*Math.cos(angle+145)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+180)); y=(row)+(int)(20*Math.cos(angle+180)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+190)); y=(row)+(int)(20*Math.cos(angle+190)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+225)); y=(row)+(int)(20*Math.cos(angle+225)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+235)); y=(row)+(int)(20*Math.cos(angle+235)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+280)); y=(row)+(int)(20*Math.cos(angle+280)); g.drawLine(col+20, row, x, y); x=(col+20)+(int)(20*Math.sin(angle+325)); y=(row)+(int)(20*Math.cos(angle+325)); g.drawLine(col+20, row, x, y); //front wheel g.setColor(c3); g.drawOval(col1,row-20,40,40); //front wheel spikes g.setColor(c2); x=(col1+20)+(int)(20*Math.sin(angle)); y=(row)+(int)(20*Math.cos(angle)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+45)); y=(row)+(int)(20*Math.cos(angle+45)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+90)); y=(row)+(int)(20*Math.cos(angle+90)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+100)); y=(row)+(int)(20*Math.cos(angle+100)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+135)); y=(row)+(int)(20*Math.cos(angle+135)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+145)); y=(row)+(int)(20*Math.cos(angle+145)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+180)); y=(row)+(int)(20*Math.cos(angle+180)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+190)); y=(row)+(int)(20*Math.cos(angle+190)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+225)); y=(row)+(int)(20*Math.cos(angle+225)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+235)); y=(row)+(int)(20*Math.cos(angle+235)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+280)); y=(row)+(int)(20*Math.cos(angle+280)); g.drawLine(col1+20, row, x, y); x=(col1+20)+(int)(20*Math.sin(angle+325)); y=(row)+(int)(20*Math.cos(angle+325)); g.drawLine(col1+20, row, x, y); String str=x+" "+y; if(col%3==0) { g.setColor(c6); g.fillOval(col-90, row-30, 5,8); g.fillOval(col-90, row-15, 5,8); g.fillOval(col-90, row, 5,8); } if(col%3==1) { g.setColor(c5); g.fillOval(col-80, row-20, 3,5); g.fillOval(col-80, row-5, 3,5); } if(col%3==2) { g.setColor(black); g.fillOval(col-68, row-10, 3,4); } angle+=1; if(col==1500) { col=-300; col1=col+220; } else { col+=1; col1+=1; } } }
Output
Java Program Name: Applet_Animation.java
Friday, April 20, 2012
C Program to Generate Analog Clock Using Graphics
It is a sample C program to generate analog clock using graphics in c programming. You run this code and enter the time Hour, Minutes and Second and press Enter. You will get Analog clock that start from your set time.
Program Code
Output
Program Code
//C program For Analog Clock #include<stdio.h> #include<conio.h> #include<graphics.h> #include<math.h> #include<dos.h> main() { int gd=DETECT,gm; int xm,ym,i,j,k,hrs,min,sec; clrscr(); // Entering the correct and current time with verification printf("Enter the current time\n Hours: "); scanf("%d",&hrs); printf("Minutes: "); scanf("%d",&min); printf("Seconds: "); scanf("%d",&sec); while (hrs<=0||hrs>12) { printf("Enter the correct hour:"); scanf("%d",&hrs); } while (min<0||min>=60) { printf("Enter the correct minute:"); scanf("%d",&min); } while (sec<0||sec>=60) { printf("Enter the correct second:"); scanf("%d",&sec); } // Initilization of graphics mode initgraph(&gd,&gm,"..\\bgi"); xm=getmaxx(); ym=getmaxy(); // Generating the gasic outline of the clock for(i=0;i<3;i++) // Drawing outer circle in dark circle(xm/2,ym/2,200+i); setcolor(4); for (i=-1;i<2;i++) //Drawing the 2 vertical lines in thick { line(xm/2+i,ym/2-200,xm/2+i,ym/2-170); line(xm/2+i,ym/2+200,xm/2+i,ym/2+170); } for (i=-1;i<2;i++) //Drawing 2 horizontal lines in thick { line(xm/2-200,ym/2+i,xm/2-170,ym/2+i); line(xm/2+200,ym/2+i,xm/2+170,ym/2+i); } setcolor(15); for (i=1;i<12;i++) //Drawing the remaining lines in light if ((i!=3)&&(i!=6)&&(i!=9)) line(xm/2+200*cos(3.14*i/6),ym/2+200*sin(3.14*i/6),xm/2+170*cos (3.14*i/6),ym/2+170*sin(3.14*i/6)); // outtextxy(xm/2+50,ym/2+225,"CLOCK MADE BY D VAMSI KRISHNA"); // Setting the error in hours hand if (hrs==12) hrs=0; if (hrs==11) hrs=-1; if (hrs==10) hrs=-2; if (hrs==9) hrs=-3; k=sec; j=min*60+i; i=hrs*60*60+j; // Drawing the lines of minutes hours n seconds and updating it regularly while(!kbhit()) { setcolor(9); outtextxy(xm/2-60,ym/2+75,"D VAMSI KRISHNA"); setcolor(14); line(xm/2,ym/2,xm/2+100*cos(0.000145*i-1.570),ym/2+100*sin(0.000145*i-1.570)); circle(xm/2+100*cos(0.000145*i-1.570),ym/2+100*sin(0.000145*i-1.570),3); setcolor(3); line(xm/2,ym/2,xm/2+125*cos(0.001745*j-1.570),ym/2+125*sin(0.001745*j-1.570)); circle(xm/2+125*cos(0.001745*j-1.570),ym/2+125*sin(0.001745*j-1.570),3); setcolor(5); line(xm/2,ym/2,xm/2+150*cos(0.1047*k-1.570),ym/2+150*sin(0.1047*k-1.570)); //circle(xm/2+150*cos(0.1047*k-1.570),ym/2+150*sin(0.1047*k-1.570),3); delay(1000); setcolor(0); line(xm/2,ym/2,xm/2+100*cos(0.000145*i-1.570),ym/2+100*sin(0.000145*i-1.570)); circle(xm/2+100*cos(0.000145*i-1.570),ym/2+100*sin(0.000145*i-1.570),3); line(xm/2,ym/2,xm/2+125*cos(0.001745*j-1.570),ym/2+125*sin(0.001745*j-1.570)); circle(xm/2+125*cos(0.001745*j-1.570),ym/2+125*sin(0.001745*j-1.570),3); line(xm/2,ym/2,xm/2+150*cos(0.1047*k-1.570),ym/2+150*sin(0.1047*k-1.570)); //circle(xm/2+150*cos(0.1047*k-1.570),ym/2+150*sin(0.1047*k-1.570),3); if (i==32400) i=-10800; if (k==60) k=0; if (j==3600) j=3600; i++; j++; k++; } getch(); closegraph(); return 0; }
Output
Labels:
analog clock,
c analog clock,
c code,
c code for clock,
c example,
c graphics,
c graphics program,
c program for analog clock,
c++
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